This article explores the internationalization of Japanese anime (animation) in an effort to help explain the cultural politics behind this popular cultural product. The internationalization of anime includes the incorporation of de-Japanized elements into anime's background, context, character design, and narrative organization. A theoretical framework for understanding anime's internationalization is developed, proposing that there are…
Animation Template
Write in a clean editor, then format for Animation in one click — DocuGuru applies the official SAGE template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Animation format
Animation is a peer-reviewed journal published by SAGE, covering Cinema and Media Studies, Media, Gender, and Advertising, Digital Games and Media.
| Publisher | SAGE |
|---|---|
| Reference style | Author–year (Harvard) Author–year — (Smith, 2023) in the text Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Animation, 12(3), pp. 45–58.
Formats any DOI in Animation style. No sign-up. |
| Publishes research in | Cinema and Media Studies Media, Gender, and Advertising Digital Games and Media Comics and Graphic Narratives Japanese History and Culture |
| ISSN | 1746-8477 |
| Citation impact (2-yr) | 0.36 |
| h-index | 24 |
| i10-index | 77 |
| Total citations | 2,507 |
| Top institutions publishing here | Arts University Bournemouth |
| Journal website | anm.sagepub.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Animation per year
Citation impact of Animation by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Animation
This article examines new aesthetic modes of cinematic space. Specifically, the author examines the `virtual camera' (in practical and technical terms derived from animation born of computer-generated 3D graphics, layer-based motion graphics and most distinctly from computer and video gaming) as a construct for spatial composition, scenic depiction and viewer immersion that possesses distinct and…
Writings on animation have often noted the plastic quality of the image: objects stretch, squash and change forms. Such discussions of the plastic quality of animation tend to equate plasticity with the appearance of the image. This article proposes a rethinking of plasticity in animation, suggesting that it is not simply an attribute of the…
This article challenges the widely held view that cinema is a subcategory of the larger entity, animation. Tracing the etymology of the word ‘animation’ reveals how it acquired two separate meanings: one to endow with life or to come alive, and the other, to move or be moved. In trade and professional discourses about cinema,…
One of the elements that separates live-action, photoreal cinema from animation is the line, a conceptual meta-object that has no existence other than as an idea or a graphic representation. Lines are not essential to photoreal cinema. Using five animated television advertisements for Hilton Hotels made by German animator Raimund Krumme, the essay raises some…