Abstract Mobile learning is undergoing rapid evolution. While early generations of mobile learning tended to propose activities that were carefully crafted by educators and technologists, learners are increasingly motivated by their personal learning needs, including those arising from greater mobility and frequent travel. At the same time, it is often argued that mobile devices are…
ReCALL Template
Write in a clean editor, then format for ReCALL in one click — DocuGuru applies the official Cambridge University Press template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the ReCALL format
ReCALL is a peer-reviewed journal published by Cambridge University Press, covering EFL/ESL Teaching and Learning, Second Language Learning and Teaching, Second Language Acquisition and Learning.
| Publisher | Cambridge University Press |
|---|---|
| Reference style | Numbered Numbered — [1], [2] in the text [1] A. Smith, B. Jones, and C. Lee, A representative article title, ReCALL 12 (2023) 45–58.
Formats any DOI in the closest standard style — ReCALL has no published style definition, so this is an approximation. No sign-up. |
| Publishes research in | EFL/ESL Teaching and Learning Second Language Learning and Teaching Second Language Acquisition and Learning Diverse Scientific and Economic Studies Legal case studies and regulations |
| ISSN | 0958-3440 |
| Citation impact (2-yr) | 10.64 |
| h-index | 92 |
| i10-index | 448 |
| Total citations | 29,982 |
| Top institutions publishing here | University of Hull |
| Journal website | journals.cambridge.org |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in ReCALL per year
Citation impact of ReCALL by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in ReCALL
Abstract The use of mobile phones and other portable devices is beginning to have an impact on how learning takes place in many disciplines and contexts, including language learning. Learners who are not dependent on access to fixed computers can engage in activities that relate more closely to their current surroundings, sometimes crossing the border…
Abstract Today, playing digital games is an important part of many young people's everyday lives. Claims have been made that certain games, in particular massively multiplayer online role-playing games (MMORPGs) provide L2 English learners with a linguistically rich and cognitively challenging virtual environment that may be conducive to L2 learning, as learners get ample opportunities…
Abstract The growing availability of mobile technologies has contributed to an increase in mobile-assisted language learning in which learners can autonomously study a second language (L2) anytime or anywhere (e.g. Kukulska-Hulme, Lee & Norris, 2017; Reinders & Benson, 2017). Research investigating the effectiveness of such study for L2 learning, however, has been limited, especially regarding…
Abstract While the use of mobile devices for language learning has sparked the interest of an increasing number of researchers in recent years (e.g., Aizawa & Kiernan, 2003; Thornton & Houser, 2005), our knowledge of learners' preferences for the mobile platform and their usage patterns remains limited. Are learners prepared to use mobile phones for…