In recent years artistic practice has developed into a major focus of research activity, both as process and product, and discourse in various disciplines have made a strong case for its validity as a method of studying art and the practice of art. This paper presents a methodological approach to creative practice as research, and…
Media Practice and Education Template
Write in a clean editor, then format for Media Practice and Education in one click — DocuGuru applies the official Taylor & Francis template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Media Practice and Education format
Media Practice and Education is a peer-reviewed journal published by Taylor & Francis, covering Artistic and Creative Research, Cinema and Media Studies, Cultural Industries and Urban Development.
| Publisher | Taylor & Francis |
|---|---|
| Reference style | Author–year (Chicago, T&F) Author–year — (Smith, 2023) in the text Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Media Practice and Education 12 (3): 45–58.
Formats any DOI in Media Practice and Education style. No sign-up. |
| Publishes research in | Artistic and Creative Research Cinema and Media Studies Cultural Industries and Urban Development Literacy, Media, and Education Media Studies and Communication |
| ISSN | 2574-1136 |
| Citation impact (2-yr) | 1.22 |
| h-index | 17 |
| i10-index | 30 |
| Total citations | 1,372 |
| Top institutions publishing here | Swinburne University of Technology |
| Journal website | www.tandfonline.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Media Practice and Education per year
Citation impact of Media Practice and Education by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Media Practice and Education
Digital storytelling is a valuable and ethical research tool to engage in collaborative research with refugee women. This paper recounts how digital storytelling was used in a mixed-methods study on settlement, to document the journeys of women who entered Australia through the Woman at Risk program in 2014–2015. Instead of merely asking a series of…
This article discusses the implications of Artificial Intelligence Content Generators (Gen-AI) for the field of screen media education. In light of the 2022–2023 releases of ChatGPT, DALL·E 2 and Midjourney AI, the article addresses the idea of what value there is for a student to enrol in a creative arts degree given the public view…
This article addresses the transformative role of Generative-AI (Gen-AI) in the creative media and arts industries, focusing on concerns about the disappearance of human creative labour.It critically examines the discourse of the 2023 Writers' and Actors' strikes, which replicates prevailing assumptions of the superiority of human creativity over Gen-AI.This discourse emphasises a 'replacing tasks' model,…
Since around 2015, the 360-degree cinematic virtual reality (CVR) form has grown in popularity. Unlike traditional screen media, the narrative experience offered in the CVR format is not confined within a rectangular screen. As such there are no ‘close ups’ or ‘long shots’ in the sense of traditional filmmaking, and established notions of screen grammar…