The World Health Organization has declared Covid-19 as a pandemic that has posed a contemporary threat to humanity. This pandemic has successfully forced global shutdown of several activities, including educational activities, and this has resulted in tremendous crisis-response migration of universities with online learning serving as the educational platform. The crisis-response migration methods of universities,…
Interactive Learning Environments Template
Write in a clean editor, then format for Interactive Learning Environments in one click — DocuGuru applies the official Taylor & Francis template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Interactive Learning Environments format
Interactive Learning Environments is a peer-reviewed journal published by Taylor & Francis, covering Innovative Teaching and Learning Methods, Online and Blended Learning, Online Learning and Analytics.
| Publisher | Taylor & Francis |
|---|---|
| Reference style | Author–year (Chicago, T&F) Author–year — (Smith, 2023) in the text Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Interactive Learning Environments 12 (3): 45–58.
Formats any DOI in Interactive Learning Environments style. No sign-up. |
| Publishes research in | Innovative Teaching and Learning Methods Online and Blended Learning Online Learning and Analytics Educational Games and Gamification Virtual Reality Applications and Impacts |
| ISSN | 1049-4820 |
| Citation impact (2-yr) | 4.79 |
| h-index | 120 |
| i10-index | 1,553 |
| Total citations | 87,542 |
| Top institutions publishing here | National Taiwan University of Science and Technology |
| Journal website | www.tandfonline.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Interactive Learning Environments per year
Citation impact of Interactive Learning Environments by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Interactive Learning Environments
The literature suggests that gamified learning interventions may increase student engagement and enhance learning. We empirically investigate this by exploring the impact of intrinsic and extrinsic motivation on the participation and performance of over 100 undergraduate students in an online gamified learning intervention. The paper makes a number of contributions. First, by synthesizing the literature…
Generative artificial intelligence (GenAI) tools have become increasingly accessible and have impacted school education in numerous ways. However, most of the discussions occur in higher education. In schools, teachers’ perspectives are crucial for making sense of innovative technologies. Accordingly, this qualitative study aims to investigate how GenAI changes our school education from the perspectives of…
ChatGPT is an AI tool that assisted in writing, learning, solving assessments and could do so in a conversational way. The purpose of the study was to develop a model that examined the predictors of adoption and use of ChatGPT among higher education students. The proposed model was based on a previous theory of technology…
The current study evaluated the use of virtual reality (VR) and augmented reality (AR) platforms, developed within the scope of the SKILLS Integrated Project, for industrial maintenance and assembly (IMA) tasks training. VR and AR systems are now widely regarded as promising training platforms for complex and highly demanding IMA tasks. However, there is a…