Recommender systems have been researched extensively by the Technology Enhanced Learning (TEL) community during the last decade. By identifying suitable resources from a potentially overwhelming variety of choices, such systems offer a promising approach to facilitate both learning and teaching tasks. As learning is taking place in extremely diverse and rich environments, the incorporation of…
IEEE Transactions on Learning Technologies Template
Write in a clean editor, then format for IEEE Transactions on Learning Technologies in one click — DocuGuru applies the official IEEE template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the IEEE Transactions on Learning Technologies format
IEEE Transactions on Learning Technologies is a peer-reviewed journal published by IEEE, covering Online Learning and Analytics, Innovative Teaching and Learning Methods, Intelligent Tutoring Systems and Adaptive Learning. Over its lifetime it has published 1,159 papers, which have received 35,252 citations.
| Publisher | IEEE |
|---|---|
| Reference style | Numbered (IEEE) Numbered — [1], [2] in the text [1] A. Smith, B. Jones, and C. Lee, "A representative article title," IEEE Transactions on Learning Technologies, vol. 12, no. 3, pp. 45–58, 2023.
Formats any DOI in IEEE Transactions on Learning Technologies style. No sign-up. |
| Abbreviation (ISO-4) | TLT |
| Publishes research in | Online Learning and Analytics Innovative Teaching and Learning Methods Intelligent Tutoring Systems and Adaptive Learning Online and Blended Learning Educational Games and Gamification |
| ISSN | 1939-1382 |
| Citation impact (2-yr) | 12.14 |
| h-index | 85 |
| i10-index | 679 |
| Top institutions publishing here | Education University of Hong Kong |
| Journal website | www.computer.org |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in IEEE Transactions on Learning Technologies per year
Citation impact of IEEE Transactions on Learning Technologies by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in IEEE Transactions on Learning Technologies
Gamification is the use of game design elements in non-game settings to engage participants and encourage desired behaviors. It has been identified as a promising technique to improve students' engagement which could have a positive impact on learning. This study evaluated the learning effectiveness and engagement appeal of a gamified learning activity targeted at the…
Augmented reality (AR) technology is mature for creating learning experiences for K-12 (pre-school, grade school, and high school) educational settings. We reviewed the applications intended to complement traditional curriculum materials for K-12. We found 87 research articles on augmented reality learning experiences (ARLEs) in the IEEE Xplore Digital Library and other learning technology publications. Forty-three…
In this paper, a new dance training system based on the motion capture and virtual reality (VR) technologies is proposed. Our system is inspired by the traditional way to learn new movements-imitating the teacher's movements and listening to the teacher's feedback. A prototype of our proposed system is implemented, in which a student can imitate…
With the adoption of Learning Management Systems (LMSs) in educational institutions, a lot of data has become available describing students' online behavior. Many researchers have used these data to predict student performance. This has led to a rather diverse set of findings, possibly related to the diversity in courses and predictor variables extracted from the…