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IEEE Transactions on Computational Intelligence and AI in Games Template

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About the IEEE Transactions on Computational Intelligence and AI in Games format

IEEE Transactions on Computational Intelligence and AI in Games is a peer-reviewed journal published by IEEE, covering Artificial Intelligence in Games, Digital Games and Media, Diverse Scientific and Economic Studies.

PublisherIEEE
Reference styleNumbered (IEEE)
Numbered — [1], [2] in the text
[1] A. Smith, B. Jones, and C. Lee, "A representative article title," IEEE Transactions on Computational Intelligence and AI in Games, vol. 12, no. 3, pp. 45–58, 2023.

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Publishes research inArtificial Intelligence in Games Digital Games and Media Diverse Scientific and Economic Studies Sports Analytics and Performance Data Mining Algorithms and Applications
ISSN1943-068X
h-index60
i10-index203
Total citations15,388
Top institutions publishing hereIT University of Copenhagen
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in IEEE Transactions on Computational Intelligence and AI in Games per year

48
2009
50
2010
41
2011
49
2012
58
2013
80
2014
61
2015
52
2016
21
2017
1
2022

Citation impact of IEEE Transactions on Computational Intelligence and AI in Games by publication year

1.5K
2009
1.9K
2010
2.1K
2011
4.7K
2012
1.8K
2013
1.6K
2014
999
2015
701
2016
5
2017
0
2022

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in IEEE Transactions on Computational Intelligence and AI in Games

A Survey of Monte Carlo Tree Search Methods

Cameron Browne, Edward J. Powley, Daniel Whitehouse et al. · 3 Feb 2012

Monte Carlo tree search (MCTS) is a recently proposed search method that combines the precision of tree search with the generality of random sampling. It has received considerable interest due to its spectacular success in the difficult problem of computer Go, but has also proved beneficial in a range of other domains. This paper is…

2,963 citations Cite SaveGo to paper →
Search-Based Procedural Content Generation: A Taxonomy and Survey

Julian Togelius, Georgios N. Yannakakis, Kenneth O. Stanley et al. · 3 May 2011

The focus of this survey is on research in applying evolutionary and other metaheuristic search algorithms to automatically generating content for games, both digital and nondigital (such as board games). The term search-based procedural content generation is proposed as the name for this emerging field, which at present is growing quickly. A taxonomy for procedural…

Benchmarks for Grid-Based Pathfinding

Nathan Sturtevant · 1 Jun 2012

The study of algorithms on grids has been widespread in a number of research areas. Grids are easy to implement and offer fast memory access. Because of their simplicity, they are used even in commercial video games. But, the evaluation of work on grids has been inconsistent between different papers. Many research papers use different…

Modeling Player Experience for Content Creation

Chr. Rud Pedersen, Julian Togelius, Georgios N. Yannakakis · 1 Mar 2010

In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affective states of the player based on both gameplay metrics that relate to the actions performed by the player in the game, and on parameters of the level that was…

Games, Gameplay, and BCI: The State of the Art

David Marshall, Damien Coyle, Shane Wilson et al. · 22 May 2013

Brain-computer interfaces (BCIs) and basic computer games have been interconnected since BCI development began, exploiting gameplay elements as a means of enhancing performance in BCI training protocols and entertaining and challenging participants while training to use a BCI. By providing the BCI user with an entertaining environment, researchers hope to assist users in becoming more…

IEEE Transactions on Computational Intelligence and AI in Games template — frequently asked questions

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What reference style does IEEE Transactions on Computational Intelligence and AI in Games use?
IEEE Transactions on Computational Intelligence and AI in Games uses Numbered (IEEE) references, shown as numbered [1], [2] markers in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: [1] A. Smith, B. Jones, and C. Lee, "A representative article title," IEEE Transactions on Computational Intelligence and AI in Games, vol. 12, no. 3, pp. 45–58, 2023.
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Who publishes IEEE Transactions on Computational Intelligence and AI in Games?
IEEE Transactions on Computational Intelligence and AI in Games is a engineering and computer science journal published by IEEE. DocuGuru's IEEE Transactions on Computational Intelligence and AI in Games template matches IEEE's official submission format.
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