Image quality measures are becoming increasingly important in the field of computer graphics. For example, there is currently a major focus on generating photorealistic images in real time by combining path tracing with denoising, for which such quality assessment is integral. We present FLIP, which is a difference evaluator with a particular focus on the…
Proceedings of the ACM on Computer Graphics and Interactive Techniques Template
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About the Proceedings of the ACM on Computer Graphics and Interactive Techniques format
Proceedings of the ACM on Computer Graphics and Interactive Techniques is a peer-reviewed journal published by ACM, covering Computer Graphics and Visualization Techniques, 3D Shape Modeling and Analysis, Advanced Vision and Imaging. Over its lifetime it has published 415 papers, which have received 3,220 citations.
| Publisher | ACM |
|---|---|
| Reference style | Numbered (ACM) Numbered — [1], [2] in the text [1] Ada Smith, Ben Jones, and Cara Lee. 2023. A representative article title. Proceedings of the ACM on Computer Graphics and Interactive Techniques 12, 3, Article 45 (2023).
Formats any DOI in Proceedings of the ACM on Computer Graphics and Interactive Techniques style. No sign-up. |
| Publishes research in | Computer Graphics and Visualization Techniques 3D Shape Modeling and Analysis Advanced Vision and Imaging Human Motion and Animation Computational Geometry and Mesh Generation |
| ISSN | 2577-6193 |
| Citation impact (2-yr) | 2.3 |
| h-index | 28 |
| i10-index | 85 |
| Top institutions publishing here | Institut national de recherche en sciences et technologies du numérique |
| Journal website | dl.acm.org |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Proceedings of the ACM on Computer Graphics and Interactive Techniques per year
Citation impact of Proceedings of the ACM on Computer Graphics and Interactive Techniques by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Proceedings of the ACM on Computer Graphics and Interactive Techniques
Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We propose a data-driven approach that tackles this challenge by learning to reconstruct 3D shapes from one…
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. In this paper, we parameterize foveated rendering by embedding polynomial kernel functions in the classic log-polar mapping. Our GPU-driven technique uses closed-form, parameterized foveation that mimics the distribution of photoreceptors in the human retina. We…
3D Gaussian splatting provides excellent visual quality for novel view synthesis, with fast training and realtime rendering; unfortunately, the memory requirements of this method for storing and transmission are unreasonably high. We first analyze the reasons for this, identifying three main areas where storage can be reduced: the number of 3D Gaussian primitives used to…
Signed distance fields (SDFs) are a popular shape representation for collision detection. This is due to their query efficiency, and the ability to provide robust inside/outside information. Although it is straightforward to test points for interpenetration with an SDF, it is not clear how to extend this to continuous surfaces, such as triangle meshes. In…