eLearn Template
Write in a clean editor, then format for eLearn in one click — DocuGuru applies the official ACM template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the eLearn format
eLearn is a peer-reviewed journal published by ACM, covering Online and Blended Learning, Online Learning and Analytics, Innovative Teaching and Learning Methods.
| Publisher | ACM |
|---|---|
| Reference style | Numbered (ACM) Numbered — [1], [2] in the text [1] Ada Smith, Ben Jones, and Cara Lee. 2023. A representative article title. eLearn 12, 3, Article 45 (2023).
Formats any DOI in eLearn style. No sign-up. |
| Publishes research in | Online and Blended Learning Online Learning and Analytics Innovative Teaching and Learning Methods Open Education and E-Learning Educational Games and Gamification |
| ISSN | 1535-394X |
| Citation impact (2-yr) | 0.3 |
| h-index | 28 |
| i10-index | 75 |
| Total citations | 5,195 |
| Top institutions publishing here | Grand Canyon University |
| Journal website | www.elearnmag.org |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in eLearn per year
Citation impact of eLearn by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in eLearn
Is gamification just another empty buzzword, or can the principles that game designers employ to engage players really be applied to the design of eLearning software? What exactly is gamification? And, can the theories of gamification be applied to a variety of projects regardless of scope and budget? This article will address specific ways that…
We argue that, starting from a sophisticated understanding of "digital," we should develop a corresponding notion of "education" suitable to meet the challenges of the ongoing digital transformation. The central task for higher education institutions is to model the complex networks of digital skills (critical thinking, media literacy, cross-cultural competence, etc.) as a foundation for…