Abstract We develop a new 3D hierarchical model of the human face. The model incorporates a physically‐based approximation to facial tissue and a set of anatomically‐motivated facial muscle actuators. Despite its sophistication, the model is efficient enough to produce facial animation at interactive rates on a high‐end graphics workstation. A second contribution of this paper…
The Journal of Visualization and Computer Animation Template
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About the The Journal of Visualization and Computer Animation format
The Journal of Visualization and Computer Animation is a peer-reviewed journal published by Wiley, covering Computer Graphics and Visualization Techniques, Human Motion and Animation, 3D Shape Modeling and Analysis.
| Publisher | Wiley |
|---|---|
| Reference style | Author–year (Chicago) Author–year — (Smith, 2023) in the text Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." The Journal of Visualization and Computer Animation 12 (3): 45–58.
Formats any DOI in The Journal of Visualization and Computer Animation style. No sign-up. |
| Publishes research in | Computer Graphics and Visualization Techniques Human Motion and Animation 3D Shape Modeling and Analysis Advanced Vision and Imaging 3D Modeling in Geospatial Applications |
| ISSN | 1049-8907 |
| h-index | 42 |
| i10-index | 142 |
| Total citations | 6,749 |
| Top institutions publishing here | Iwate University |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in The Journal of Visualization and Computer Animation per year
Citation impact of The Journal of Visualization and Computer Animation by publication year
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Most-cited papers in The Journal of Visualization and Computer Animation
Abstract The purpose of this paper is to present an overview of the adaptations that have been done to VividGroup's Gesture Xtreme projected VR scenarios in order to facilitate their use in neurological rehabilitation. First, the scenarios and the adaptation (control of the type, speed, location and direction of all stimuli) are briefly described. The…
Abstract We develop and present a new approach to modelling the characteristics of human hair, considering not only its structure, but also the control of its motion and a technique for rendering it in a realistic form. The approach includes a system for interactively defining the global positioning of the strands of hair on the…
Abstract This paper presents an innovative way of animating actors at a high level based on the concept of synthetic vision. The objective is simple: to create an animation involving a synthetic actor automatically moving in a corridor avoiding objects and other synthetic actors. To simulate this behaviour, each synthetic actors uses a synthetic vision…
Abstract Generating realistic 3D human face models and facial animations has been a persistent challenge in computer graphics. We have developed a system that constructs textured 3Dface models from videos with minimal user interaction. Our system takes images andvideo sequences of a face with an ordinary video camera. After five manual clicks ontwo images to…