Wiley

The Journal of Visualization and Computer Animation Template

Write in a clean editor, then format for The Journal of Visualization and Computer Animation in one click — DocuGuru applies the official Wiley template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the The Journal of Visualization and Computer Animation format

The Journal of Visualization and Computer Animation is a peer-reviewed journal published by Wiley, covering Computer Graphics and Visualization Techniques, Human Motion and Animation, 3D Shape Modeling and Analysis.

PublisherWiley
Reference styleAuthor–year (Chicago)
Author–year — (Smith, 2023) in the text
Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." The Journal of Visualization and Computer Animation 12 (3): 45–58.

Formats any DOI in The Journal of Visualization and Computer Animation style. No sign-up.

Publishes research inComputer Graphics and Visualization Techniques Human Motion and Animation 3D Shape Modeling and Analysis Advanced Vision and Imaging 3D Modeling in Geospatial Applications
ISSN1049-8907
h-index42
i10-index142
Total citations6,749
Top institutions publishing hereIwate University
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in The Journal of Visualization and Computer Animation per year

32
1993
28
1994
34
1995
43
1996
24
1997
28
1998
33
1999
39
2000
43
2001
35
2002
32
2003
1
2006

Citation impact of The Journal of Visualization and Computer Animation by publication year

184
1993
253
1994
260
1995
452
1996
214
1997
374
1998
538
1999
526
2000
599
2001
854
2002
608
2003
46
2006

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in The Journal of Visualization and Computer Animation

Physically‐based facial modelling, analysis, and animation

Demetri Terzopoulos, Keith Waters · 1 Dec 1990

Abstract We develop a new 3D hierarchical model of the human face. The model incorporates a physically‐based approximation to facial tissue and a set of anatomically‐motivated facial muscle actuators. Despite its sophistication, the model is efficient enough to produce facial animation at interactive rates on a high‐end graphics workstation. A second contribution of this paper…

Adapting an immersive virtual reality system for rehabilitation

Rachel Kizony, Noomi Katz, Patrice L. Weiss · 21 Nov 2003

Abstract The purpose of this paper is to present an overview of the adaptations that have been done to VividGroup's Gesture Xtreme projected VR scenarios in order to facilitate their use in neurological rehabilitation. First, the scenarios and the adaptation (control of the type, speed, location and direction of all stimuli) are briefly described. The…

Simulating the structure and dynamics of human hair: Modelling, rendering and animation

Robert E. Rosenblum, Wayne E. Carlson, Edwin R. Tripp · 1 Oct 1991

Abstract We develop and present a new approach to modelling the characteristics of human hair, considering not only its structure, but also the control of its motion and a technique for rendering it in a realistic form. The approach includes a system for interactively defining the global positioning of the strands of hair on the…

A vision‐based approach to behavioural animation

Olivier Renault, Nadia Magnenat‐Thalmann, Daniël Thalmann · 1 Aug 1990

Abstract This paper presents an innovative way of animating actors at a high level based on the concept of synthetic vision. The objective is simple: to create an animation involving a synthetic actor automatically moving in a corridor avoiding objects and other synthetic actors. To simulate this behaviour, each synthetic actors uses a synthetic vision…

Rapid modeling of animated faces from video

Zicheng Liu, Zhengyou Zhang, Chuck Jacobs et al. · 1 Sep 2001

Abstract Generating realistic 3D human face models and facial animations has been a persistent challenge in computer graphics. We have developed a system that constructs textured 3Dface models from videos with minimal user interaction. Our system takes images andvideo sequences of a face with an ordinary video camera. After five manual clicks ontwo images to…

The Journal of Visualization and Computer Animation template — frequently asked questions

How do I write a paper in the The Journal of Visualization and Computer Animation format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the The Journal of Visualization and Computer Animation template. When you export, DocuGuru compiles the paper into the official Wiley format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does The Journal of Visualization and Computer Animation use?
The Journal of Visualization and Computer Animation uses Author–year (Chicago) references, shown as author–year markers such as (Smith, 2023) in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." The Journal of Visualization and Computer Animation 12 (3): 45–58.
Do I need to know LaTeX to submit to The Journal of Visualization and Computer Animation?
No. DocuGuru generates the USG LaTeX class and compiles the PDF for you in the background, so you get a Wiley-ready The Journal of Visualization and Computer Animation document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the The Journal of Visualization and Computer Animation template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the The Journal of Visualization and Computer Animation format with correct headings, figures, tables, and author–year citations.
Who publishes The Journal of Visualization and Computer Animation?
The Journal of Visualization and Computer Animation is a multidisciplinary journal published by Wiley. DocuGuru's The Journal of Visualization and Computer Animation template matches Wiley's official submission format.
Can I export a submission-ready The Journal of Visualization and Computer Animation PDF?
Yes — DocuGuru produces a PDF built with the official The Journal of Visualization and Computer Animation template (the USG class) that is ready to submit to Wiley, together with the matching LaTeX source files.
How much does the The Journal of Visualization and Computer Animation template cost?
You can start writing in the The Journal of Visualization and Computer Animation template for free. Exporting the final submission-ready The Journal of Visualization and Computer Animation PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
Use the The Journal of Visualization and Computer Animation template