Wiley

Computer Animation and Virtual Worlds Template

Write in a clean editor, then format for Computer Animation and Virtual Worlds in one click — DocuGuru applies the official Wiley template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Computer Animation and Virtual Worlds format

Computer Animation and Virtual Worlds is a peer-reviewed journal published by Wiley, covering Human Motion and Animation, Computer Graphics and Visualization Techniques, 3D Shape Modeling and Analysis.

PublisherWiley
Reference styleAuthor–year (Chicago)
Author–year — (Smith, 2023) in the text
Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Computer Animation and Virtual Worlds 12 (3): 45–58.

Formats any DOI in Computer Animation and Virtual Worlds style. No sign-up.

Publishes research inHuman Motion and Animation Computer Graphics and Visualization Techniques 3D Shape Modeling and Analysis Human Pose and Action Recognition Advanced Vision and Imaging
ISSN1546-4261
Citation impact (2-yr)2.5
h-index54
i10-index455
Total citations16,672
Article processing charge$3,040
Top institutions publishing hereZhejiang University
Journal websiteonlinelibrary.wiley.com
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Computer Animation and Virtual Worlds per year

59
2014
63
2015
60
2016
57
2017
74
2018
53
2019
69
2020
57
2021
100
2022
95
2023
81
2024
95
2025

Citation impact of Computer Animation and Virtual Worlds by publication year

535
2014
661
2015
497
2016
689
2017
581
2018
433
2019
431
2020
406
2021
512
2022
696
2023
450
2024
160
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Computer Animation and Virtual Worlds

Capturing human motion using body‐fixed sensors: outdoor measurement and clinical applications

Kamiar Aminian, Bijan Najafi · 5 Apr 2004

Abstract Motion capture is mainly based on standard systems using optic, magnetic or sonic technologies. In this paper, the possibility to detect useful human motion based on new techniques using different types of body‐fixed sensors is shown. In particular, a combination of accelerometers and angular rate sensors (gyroscopes) showed a promising design for a hybrid…

Synthesizing multimodal utterances for conversational agents

Stefan Kopp, Ipke Wachsmuth · 1 Mar 2004

Abstract Conversational agents are supposed to combine speech with non‐verbal modalities for intelligible multimodal utterances. In this paper, we focus on the generation of gesture and speech from XML‐based descriptions of their overt form. An incremental production model is presented that combines the synthesis of synchronized gestural, verbal, and facial behaviors with mechanisms for linking…

Virtual world, defined from a technological perspective and applied to video games, mixed reality, and the Metaverse

Kim J. L. Nevelsteen · 15 May 2017

Abstract There is no generally accepted definition for a virtual world, with many complimentary terms and acronyms having emerged implying a virtual world. Advances in networking techniques such as host migration of instances, mobile ad hoc networking, and distributed computing, bring in to question whether architectures can actually support a virtual world. Without a concrete…

A unified particle model for fluid–solid interactions

Barbara Solenthaler, Jürg Schläfli, Renato Pajarola · 1 Feb 2007

Abstract We present a new method for the simulation of melting and solidification in a unified particle model . Our technique uses the Smoothed Particle Hydrodynamics (SPH) method for the simulation of liquids, deformable as well as rigid objects, which eliminates the need to define an interface for coupling different models. Using this approach, it…

A survey of mobile and wireless technologies for augmented reality systems

George Papagiannakis, Gurminder Singh, Nadia Magnenat‐Thalmann · 1 Feb 2008

Abstract Recent advances in hardware and software for mobile computing have enabled a new breed of mobile augmented reality (AR) systems and applications. A new breed of computing called ‘augmented ubiquitous computing’ has resulted from the convergence of wearable computing, wireless networking, and mobile AR interfaces. In this paper, we provide a survey of different…

Computer Animation and Virtual Worlds template — frequently asked questions

How do I write a paper in the Computer Animation and Virtual Worlds format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Computer Animation and Virtual Worlds template. When you export, DocuGuru compiles the paper into the official Wiley format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Computer Animation and Virtual Worlds use?
Computer Animation and Virtual Worlds uses Author–year (Chicago) references, shown as author–year markers such as (Smith, 2023) in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Computer Animation and Virtual Worlds 12 (3): 45–58.
Do I need to know LaTeX to submit to Computer Animation and Virtual Worlds?
No. DocuGuru generates the USG LaTeX class and compiles the PDF for you in the background, so you get a Wiley-ready Computer Animation and Virtual Worlds document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Computer Animation and Virtual Worlds template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Computer Animation and Virtual Worlds format with correct headings, figures, tables, and author–year citations.
Who publishes Computer Animation and Virtual Worlds?
Computer Animation and Virtual Worlds is a multidisciplinary journal published by Wiley. DocuGuru's Computer Animation and Virtual Worlds template matches Wiley's official submission format.
Can I export a submission-ready Computer Animation and Virtual Worlds PDF?
Yes — DocuGuru produces a PDF built with the official Computer Animation and Virtual Worlds template (the USG class) that is ready to submit to Wiley, together with the matching LaTeX source files.
How much does the Computer Animation and Virtual Worlds template cost?
You can start writing in the Computer Animation and Virtual Worlds template for free. Exporting the final submission-ready Computer Animation and Virtual Worlds PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
Use the Computer Animation and Virtual Worlds template