Computing devices and applications are now used beyond the desktop, in diverse environments, and this trend toward ubiquitous computing is accelerating. One challenge that remains in this emerging research field is the ability to enhance the behavior of any application by informing it of the context of its use. By context, we refer to any…
Human-Computer Interaction Template
Write in a clean editor, then format for Human-Computer Interaction in one click — DocuGuru applies the official Taylor & Francis template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Human-Computer Interaction format
Human-Computer Interaction is a peer-reviewed journal published by Taylor & Francis, covering Usability and User Interface Design, Innovative Human-Technology Interaction, Personal Information Management and User Behavior.
| Publisher | Taylor & Francis |
|---|---|
| Reference style | Author–year (Chicago, T&F) Author–year — (Smith, 2023) in the text Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Human-Computer Interaction 12 (3): 45–58.
Formats any DOI in Human-Computer Interaction style. No sign-up. |
| Publishes research in | Usability and User Interface Design Innovative Human-Technology Interaction Personal Information Management and User Behavior Interactive and Immersive Displays Mobile Learning in Education |
| ISSN | 0737-0024 |
| Citation impact (2-yr) | 1.76 |
| h-index | 122 |
| i10-index | 513 |
| Total citations | 59,566 |
| Top institutions publishing here | Carnegie Mellon University |
| Journal website | www.tandfonline.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Human-Computer Interaction per year
Citation impact of Human-Computer Interaction by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Human-Computer Interaction
Giant strides in information technology at the turn of the century may have unleashed unreachable goals. With the invention of groupware, people expect to communicate easily with each other and accomplish difficult work even though they are remotely located or rarely overlap in time. Major corporations launch global teams, expecting that technology will make "virtual…
According to Fitts' law, human movement can be modeled by analogy to the transmission of information. Fitts' popular model has been widely adopted in numerous research areas, including kinematics, human factors, and (recently) human-computer interaction (HCI). The present study provides a historical and theoretical context for the model, including an analysis of problems that have…
In this paper we seek a cognitive account of both the advantages and disadvantages of direct manipulation interfaces. We identify two underlying phenomena that give rise to the sensation of directness. One has to do with the information processing distance between the user's intentions and the facilities provided by the machine. Reduction of this distance…
Two studies considered the interplay between user-perceived usability (i.e., pragmatic attributes), hedonic attributes (e.g., stimulation, identification), goodness (i.e., satisfaction), and beauty of 4 different MP3-player skins. As long as beauty and goodness stress the subjective valuation of a product, both were related to each other. However, the nature of goodness and beauty was found to…