The article positions the author's work as speculative design but—like the term design fictions—is open to several interpretations. How is the fictional character of such work conceptualised and produced? What kinds of speculation are involved? The article considers the value of one particular approach and argues that speculative design serves two distinct purposes: first, to…
Digital Creativity Template
Write in a clean editor, then format for Digital Creativity in one click — DocuGuru applies the official Taylor & Francis template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Digital Creativity format
Digital Creativity is a peer-reviewed journal published by Taylor & Francis, covering Innovative Human-Technology Interaction, Digital Games and Media, Art, Technology, and Culture.
| Publisher | Taylor & Francis |
|---|---|
| Reference style | Author–year (Chicago, T&F) Author–year — (Smith, 2023) in the text Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Digital Creativity 12 (3): 45–58.
Formats any DOI in Digital Creativity style. No sign-up. |
| Publishes research in | Innovative Human-Technology Interaction Digital Games and Media Art, Technology, and Culture Design Education and Practice Music Technology and Sound Studies |
| ISSN | 1462-6268 |
| Citation impact (2-yr) | 2.68 |
| h-index | 42 |
| i10-index | 182 |
| Total citations | 8,418 |
| Top institutions publishing here | De Montfort University |
| Journal website | www.tandfonline.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Digital Creativity per year
Citation impact of Digital Creativity by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Digital Creativity
Artificial intelligence (AI) and the automation of creative work have received little attention in craft education. This study aimed to address this gap by exploring Finnish pre-service craft teachers’ and teacher educators’ (N = 15) insights into the potential benefits and challenges of AI, particularly text-to-image generative AI. This study implemented a hands-on workshop on…
There are various forms of what's sometimes called generative art, or computer art. This paper distinguishes the major categories and asks whether the appropriate aesthetic criteria—and the locus of creativity—are the same in each case.
Interactive drama has been discussed for a number of years as a new AI-based interactive experience (Laurel 1986, Bates 1992). While there has been substantial technical progress in building believable
It is relatively stress-free to write about computer games as nothing too much has been said yet, and almost anything goes. The situation is pretty much the same when it comes to writing about games and gaming in general. The sad fact with alarming cumulative consequences is that they are under-theorized; there are Huizinga, Caillois…