The growth and popularity of music streaming are generally seen as win for music consumers, giving them greater freedom and virtually limitless access to musical content. This article offers a different view. It examines how four prominent music streaming services position themselves in the marketplace, based on their interfaces, the quality of their curatorial devices,…
Creative Industries Journal Template
Write in a clean editor, then format for Creative Industries Journal in one click — DocuGuru applies the official Taylor & Francis template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Creative Industries Journal format
Creative Industries Journal is a peer-reviewed journal published by Taylor & Francis, covering Cultural Industries and Urban Development, Creativity in Education and Neuroscience, Digital Games and Media.
| Publisher | Taylor & Francis |
|---|---|
| Reference style | Author–year (Chicago, T&F) Author–year — (Smith, 2023) in the text Smith, Ada, Ben Jones, and Cara Lee. 2023. "A Representative Article Title." Creative Industries Journal 12 (3): 45–58.
Formats any DOI in Creative Industries Journal style. No sign-up. |
| Publishes research in | Cultural Industries and Urban Development Creativity in Education and Neuroscience Digital Games and Media Cinema and Media Studies Art History and Market Analysis |
| ISSN | 1751-0694 |
| Citation impact (2-yr) | 1.36 |
| h-index | 30 |
| i10-index | 124 |
| Total citations | 4,580 |
| Top institutions publishing here | Queensland University of Technology |
| Journal website | www.tandfonline.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Creative Industries Journal per year
Citation impact of Creative Industries Journal by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Creative Industries Journal
Attempts to measure the bundle of activities termed the creative industries commenced with the UK's Department of Culture, Media and Sport (DCMS) release in 1998 of its Creative Industries Mapping Study. Like many earlier attempts to study the size and impact of the cultural industries, these focused on the employment and business activities (within selected…
AbstractThe paper presents the findings from an international survey of public policies and strategic plans to promote and support the development of the creative industries at city-regional level. The rationales and mechanisms employed, the shifting definitions of the cultural and creative economy and sectors adopted, are discussed in the context of the grand narrative of…
On-demand streaming music services have expanded significantly in recent years. Services such as Spotify and Deezer are widely expected to become the dominant means of mass music consumption in the future and have been significant factors in helping recording industries in some countries arrest their long-term decline. The emergence of such services (especially the largest…
Inspired by US management guru Michael Porter (1995) the City Growth Strategy initiative is promoting business clusters as a means of encouraging the regeneration of deprived inner city areas in the UK. This paper draws on an ongoing evaluation of one of the initial pilots for this initiative — the City Fringe area of London…