SAGE

Simulation & Gaming Template

Write in a clean editor, then format for Simulation & Gaming in one click — DocuGuru applies the official SAGE template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Simulation & Gaming format

Simulation & Gaming is a peer-reviewed journal published by SAGE, covering Educational Games and Gamification, Digital Games and Media, Diverse Scientific and Economic Studies.

PublisherSAGE
Reference styleAuthor–year (Harvard)
Author–year — (Smith, 2023) in the text
Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Simulation & Gaming, 12(3), pp. 45–58.

Formats any DOI in Simulation & Gaming style. No sign-up.

Publishes research inEducational Games and Gamification Digital Games and Media Diverse Scientific and Economic Studies Complex Systems and Decision Making Simulation-Based Education in Healthcare
ISSN1046-8781
Citation impact (2-yr)2.62
h-index99
i10-index761
Total citations46,567
Top institutions publishing hereUniversity of Colorado Colorado Springs
Journal websitesag.sagepub.com
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Simulation & Gaming per year

42
2014
40
2015
54
2016
39
2017
42
2018
52
2019
67
2020
29
2021
42
2022
43
2023
53
2024
41
2025

Citation impact of Simulation & Gaming by publication year

2.6K
2014
855
2015
1.5K
2016
806
2017
1.3K
2018
1.3K
2019
1.7K
2020
372
2021
446
2022
245
2023
264
2024
33
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Simulation & Gaming

Games, Motivation, and Learning: A Research and Practice Model

Rosemary Garris, Robert H. Ahlers, James E. Driskell · 1 Dec 2002

Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve…

3,181 citations Cite SaveGo to paper →
Developing a Theory of Gamified Learning

Richard N. Landers · 1 Dec 2014

Background and Aim Gamification has been defined as the use of characteristics commonly associated with video games in non-game contexts. In this article, I reframe this definition in terms of the game attribute taxonomy presented by Bedwell and colleagues. This linking is done with the goal of aligning the research literatures of serious games and…

The Effectiveness of Games for Educational Purposes: A Review of Recent Research

Josephine M. Randel, Barbara A. Morris, Chris Wetzel et al. · 1 Sep 1992

This article reviews the literature that compares the instructional effectiveness of games to conventional classroom instruction. Studies dealing with empirical research rather than teachers'judgments are reviewed. Published reviews of research in English dating from 1963 to 1984 were examined and the literature was searched for studies from 1984 to 1991. Of the 67 studies considered…

Simulation-Based Training in Anesthesia Crisis Resource Management (ACRM): A Decade of Experience

David M. Gaba, Steven K. Howard, Kevin J. Fish et al. · 1 Jun 2001

Several gaps exist in the training of clinicians in health care domains, such as anesthesiology, that have the cognitive profile of complexity and dynamism. These features are shared with other industries such as commercial aviation. Training for cockpit crews on Crew Resource Management (CRM) emphasizes decision-making and teamwork principles. The authors created a simulation-based curriculum…

The Learning Way

Alice Y. Kolb, David Kolb · 10 Oct 2008

Contemporary research on meta-cognition has reintroduced conscious experience into psychological research on learning and stimulated a fresh look at classical experiential learning scholars who gave experience a central role in the learning process—William James, John Dewey, Kurt Lewin, Carl Rogers, and Paulo Freire. In particular James's contributions are foundational for experiential learning and research on…

Simulation & Gaming template — frequently asked questions

How do I write a paper in the Simulation & Gaming format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Simulation & Gaming template. When you export, DocuGuru compiles the paper into the official SAGE format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Simulation & Gaming use?
Simulation & Gaming uses Author–year (Harvard) references, shown as author–year markers such as (Smith, 2023) in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Simulation & Gaming, 12(3), pp. 45–58.
Do I need to know LaTeX to submit to Simulation & Gaming?
No. DocuGuru generates the sagej LaTeX class and compiles the PDF for you in the background, so you get a SAGE-ready Simulation & Gaming document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Simulation & Gaming template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Simulation & Gaming format with correct headings, figures, tables, and author–year citations.
Who publishes Simulation & Gaming?
Simulation & Gaming is a multidisciplinary journal published by SAGE. DocuGuru's Simulation & Gaming template matches SAGE's official submission format.
Can I export a submission-ready Simulation & Gaming PDF?
Yes — DocuGuru produces a PDF built with the official Simulation & Gaming template (the sagej class) that is ready to submit to SAGE, together with the matching LaTeX source files.
How much does the Simulation & Gaming template cost?
You can start writing in the Simulation & Gaming template for free. Exporting the final submission-ready Simulation & Gaming PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
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