Although most agree that games can be engaging and that games can be instructive, there is little consensus regarding the essential characteristics of instructional games. Implicit in the research literature is the notion that if we pair instructional content with certain game features, we can harness the power of games to engage users and achieve…
Simulation & Gaming Template
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About the Simulation & Gaming format
Simulation & Gaming is a peer-reviewed journal published by SAGE, covering Educational Games and Gamification, Digital Games and Media, Diverse Scientific and Economic Studies.
| Publisher | SAGE |
|---|---|
| Reference style | Author–year (Harvard) Author–year — (Smith, 2023) in the text Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Simulation & Gaming, 12(3), pp. 45–58.
Formats any DOI in Simulation & Gaming style. No sign-up. |
| Publishes research in | Educational Games and Gamification Digital Games and Media Diverse Scientific and Economic Studies Complex Systems and Decision Making Simulation-Based Education in Healthcare |
| ISSN | 1046-8781 |
| Citation impact (2-yr) | 2.62 |
| h-index | 99 |
| i10-index | 761 |
| Total citations | 46,567 |
| Top institutions publishing here | University of Colorado Colorado Springs |
| Journal website | sag.sagepub.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Simulation & Gaming per year
Citation impact of Simulation & Gaming by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Simulation & Gaming
Background and Aim Gamification has been defined as the use of characteristics commonly associated with video games in non-game contexts. In this article, I reframe this definition in terms of the game attribute taxonomy presented by Bedwell and colleagues. This linking is done with the goal of aligning the research literatures of serious games and…
This article reviews the literature that compares the instructional effectiveness of games to conventional classroom instruction. Studies dealing with empirical research rather than teachers'judgments are reviewed. Published reviews of research in English dating from 1963 to 1984 were examined and the literature was searched for studies from 1984 to 1991. Of the 67 studies considered…
Several gaps exist in the training of clinicians in health care domains, such as anesthesiology, that have the cognitive profile of complexity and dynamism. These features are shared with other industries such as commercial aviation. Training for cockpit crews on Crew Resource Management (CRM) emphasizes decision-making and teamwork principles. The authors created a simulation-based curriculum…
Contemporary research on meta-cognition has reintroduced conscious experience into psychological research on learning and stimulated a fresh look at classical experiential learning scholars who gave experience a central role in the learning process—William James, John Dewey, Kurt Lewin, Carl Rogers, and Paulo Freire. In particular James's contributions are foundational for experiential learning and research on…