SAGE

Games and Culture Template

Write in a clean editor, then format for Games and Culture in one click — DocuGuru applies the official SAGE template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Games and Culture format

Games and Culture is a peer-reviewed journal published by SAGE, covering Digital Games and Media, Educational Games and Gamification, Impact of Technology on Adolescents.

PublisherSAGE
Reference styleAuthor–year (Harvard)
Author–year — (Smith, 2023) in the text
Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Games and Culture, 12(3), pp. 45–58.

Formats any DOI in Games and Culture style. No sign-up.

Publishes research inDigital Games and Media Educational Games and Gamification Impact of Technology on Adolescents Cinema and Media Studies Artificial Intelligence in Games
ISSN1555-4120
Citation impact (2-yr)2.15
h-index81
i10-index464
Total citations27,286
Top institutions publishing hereConcordia University
Journal websitegac.sagepub.com
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Games and Culture per year

43
2014
82
2015
37
2016
40
2017
33
2018
45
2019
28
2020
48
2021
59
2022
103
2023
69
2024
46
2025

Citation impact of Games and Culture by publication year

1.2K
2014
2.9K
2015
1.4K
2016
1.3K
2017
1.1K
2018
1.7K
2019
767
2020
1.2K
2021
564
2022
781
2023
228
2024
44
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Games and Culture

From Tree House to Barracks

Dmitri Williams, Nicolas Ducheneaut, Li Xiong et al. · 12 Sep 2006

A representative sample of players of a popular massively multiplayer online game (World of Warcraft) was interviewed to map out the social dynamics of guilds. An initial survey and network mapping of players and guilds helped form a baseline. Next, the resulting interview transcripts were reviewed to explore player behaviors, attitudes, and opinions; the meanings…

Playing and Making Games for Learning

Yasmin B. Kafai · 7 Dec 2005

This article presents an overview of what we know about two perspectives, coined instructionist and constructionist, to games for learning. The instructionists, accustomed to thinking in terms of making instructional educational materials, turn naturally to the concept of designing instructional games. Far fewer people have sought to turn the tables: by making games for learning…

From Edutainment to Serious Games: A Change in the Use of Game Characteristics

Dennis Charsky · 11 Feb 2010

Serious games use instructional and video game elements for nonentertainment purposes. Serious games attempt to create instructionally sound and relevant learning experiences for a wide variety of audiences and industries. The author contends that for serious games to be effective, instructional designers and video game designers need to understand how the game characteristics, competition and…

Beyond Play

Thomas M. Malaby · 1 Apr 2007

Games have intruded into popular, academic, and policy-maker awareness to an unprecedented level, and this creates new opportunities for advancing our understanding of the relationship of games to society. The author offers a new approach to games that stresses them as characterized by process. Games, the author argues, are domains of contrived contingency, capable of…

There is No Magic Circle

Mia Consalvo · 20 Aug 2009

Games are created through the act of gameplay, which is contingent on player acts. However, to understand gameplay, we must also investigate contexts, justifications, and limitations. Cheating can be an excellent path into studying the gameplay situation, because it lays bare player’s frustrations and limitations. It points to ludic hopes and activities, and it causes…

Games and Culture template — frequently asked questions

How do I write a paper in the Games and Culture format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Games and Culture template. When you export, DocuGuru compiles the paper into the official SAGE format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Games and Culture use?
Games and Culture uses Author–year (Harvard) references, shown as author–year markers such as (Smith, 2023) in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Games and Culture, 12(3), pp. 45–58.
Do I need to know LaTeX to submit to Games and Culture?
No. DocuGuru generates the sagej LaTeX class and compiles the PDF for you in the background, so you get a SAGE-ready Games and Culture document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Games and Culture template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Games and Culture format with correct headings, figures, tables, and author–year citations.
Who publishes Games and Culture?
Games and Culture is a multidisciplinary journal published by SAGE. DocuGuru's Games and Culture template matches SAGE's official submission format.
Can I export a submission-ready Games and Culture PDF?
Yes — DocuGuru produces a PDF built with the official Games and Culture template (the sagej class) that is ready to submit to SAGE, together with the matching LaTeX source files.
How much does the Games and Culture template cost?
You can start writing in the Games and Culture template for free. Exporting the final submission-ready Games and Culture PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
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