MDPI

Virtual Worlds Template

Write in a clean editor, then format for Virtual Worlds in one click — DocuGuru applies the official MDPI template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Virtual Worlds format

Virtual Worlds is a peer-reviewed journal published by MDPI, covering Virtual Reality Applications and Impacts, Augmented Reality Applications, Educational Games and Gamification. Over its lifetime it has published 154 papers, which have received 1,278 citations.

PublisherMDPI
Reference styleNumbered (MDPI)
Numbered — [1], [2] in the text
1. Smith, A.; Jones, B.; Lee, C. A Representative Article Title. Virtual Worlds 2023, 12, 45–58.

Formats any DOI in Virtual Worlds style. No sign-up.

Publishes research inVirtual Reality Applications and Impacts Augmented Reality Applications Educational Games and Gamification Tactile and Sensory Interactions Human-Automation Interaction and Safety
ISSN2813-2084
Citation impact (2-yr)3.18
h-index18
i10-index30
Open accessYes — indexed in DOAJ
Top institutions publishing hereNational and Kapodistrian University of Athens
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Virtual Worlds per year

9
2022
25
2023
30
2024
58
2025

Citation impact of Virtual Worlds by publication year

314
2022
560
2023
278
2024
81
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Virtual Worlds

Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ

Panagiotis Kourtesis, Josie Linnell, Rayaan Amir et al. · 29 Jan 2023

Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure cybersickness. However, both tools suffer from important limitations which raise concerns about their suitability. Two versions of the…

Current Perspective of Metaverse Application in Medical Education, Research and Patient Care

Irene H. Suh, Tess Mckinney, Ka‐Chun Siu · 18 Apr 2023

As virtual and augmented reality simulation technologies advance, the use of such technologies in medicine is widespread. The advanced virtual and augmented systems coupled with a complex interactive, immersive environment create a metaverse. The metaverse enables us to connect with others in a virtual world free of spatial restrictions and time constraints. In the educational…

Cultural Heritage in Fully Immersive Virtual Reality

Hubert Cecotti · 14 Sep 2022

Fully immersive virtual reality (VR) applications have modified the way people access cultural heritage—from the visiting of virtual museums containing large collections of paintings to the visiting of ancient buildings. In this paper, we propose to review the software that are currently available that deal with cultural heritage in fully immersive virtual reality. It goes…

Advances in Metaverse Investigation: Streams of Research and Future Agenda

Mariapina Trunfio, Simona Rossi · 29 Oct 2022

The metaverse has increasingly attracted the attention of academics and practitioners, who attempt to better understand its theoretical foundations and business application areas. This paper provides an overarching picture of what has already been studied and investigated in metaverse academic investigation. It adopts a systematic literature review and a bibliometric analysis. The study designs a…

Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion

Panagiotis Kourtesis, Agapi Papadopoulou, Πέτρος Ρούσσος · 2 Feb 2024

Background: Given that VR is used in multiple domains, understanding the effects of cybersickness on human cognition and motor skills and the factors contributing to cybersickness is becoming increasing important. This study aimed to explore the predictors of cybersickness and its interplay with cognitive and motor skills. Methods: 30 participants, 20–45 years old, completed the…

Virtual Worlds template — frequently asked questions

How do I write a paper in the Virtual Worlds format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Virtual Worlds template. When you export, DocuGuru compiles the paper into the official MDPI format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Virtual Worlds use?
Virtual Worlds uses Numbered (MDPI) references, shown as numbered [1], [2] markers in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: 1. Smith, A.; Jones, B.; Lee, C. A Representative Article Title. Virtual Worlds 2023, 12, 45–58.
Do I need to know LaTeX to submit to Virtual Worlds?
No. DocuGuru generates the mdpi LaTeX class and compiles the PDF for you in the background, so you get a MDPI-ready Virtual Worlds document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Virtual Worlds template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Virtual Worlds format with correct headings, figures, tables, and numbered citations.
What is Virtual Worlds?
Virtual Worlds - MDPI Journal. It is a multidisciplinary journal, published by MDPI.
Can I export a submission-ready Virtual Worlds PDF?
Yes — DocuGuru produces a PDF built with the official Virtual Worlds template (the mdpi class) that is ready to submit to MDPI, together with the matching LaTeX source files.
How much does the Virtual Worlds template cost?
You can start writing in the Virtual Worlds template for free. Exporting the final submission-ready Virtual Worlds PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
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