Media shape and reflect social imaginaries, influencing collective beliefs, norms, and aspirations. Video games and films frequently depict themes like urbanization, dystopian futures, and resource-driven expansion, often envisioning humanity colonizing new planets after depleting Earth’s resources. Such narratives risk reinforcing exploitative attitudes toward the environment, extending them to new frontiers. Research has shown that media,…
Multimedia Template
Write in a clean editor, then format for Multimedia in one click — DocuGuru applies the official MDPI template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the Multimedia format
Multimedia is a peer-reviewed journal published by MDPI, covering Multimedia Communication and Technology, Video Analysis and Summarization, Usability and User Interface Design. Over its lifetime it has published 88 papers, which have received 233 citations.
| Publisher | MDPI |
|---|---|
| Reference style | Numbered (MDPI) Numbered — [1], [2] in the text 1. Smith, A.; Jones, B.; Lee, C. A Representative Article Title. Multimedia 2023, 12, 45–58.
Formats any DOI in Multimedia style. No sign-up. |
| Publishes research in | Multimedia Communication and Technology Video Analysis and Summarization Usability and User Interface Design Interactive and Immersive Displays Image Retrieval and Classification Techniques |
| ISSN | 3042-6308 |
| Citation impact (2-yr) | 0.44 |
| h-index | 8 |
| i10-index | 8 |
| Open access | Yes |
| Top institutions publishing here | University of Southern California |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Multimedia per year
Citation impact of Multimedia by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Multimedia
Industry 4.0 has intensified the skills gap in industrial automation education, with graduates requiring extended on boarding periods and supplementary training investments averaging USD 11,500 per engineer. This paper introduces VisFactory, a multimedia learning system that extends the cognitive theory of multimedia learning by incorporating haptic feedback as a third processing channel alongside visual and…
Metaverse Recordings (MVRs), screen recordings of user experiences in virtual environments, represent a mostly underexplored field. This article addresses the integration of MVR and Multimedia Information Retrieval (MMIR). Unlike conventional media, MVRs can include additional streams of structured data, such as Scene Raw Data (SRD) and Peripheral Data (PD), which capture graphical rendering states and…
Scalable production of interactive 3D assets is a key requirement for XR-based applications, yet the functional integration of GenAI-generated assets into game engines remains challenging for non-expert users. This article proposes and validates a Prompt-to-Trigger workflow that links GenAI-based asset ideation and generation with the implementation of basic interactive behaviors (triggers) in accessible XR platforms.…
This paper aims to study how heutagogy relates to multilingualism and distance education regarding augmenting learner autonomy, meta-linguistic awareness, and overall learning objectives. As such, in our modern age, pedagogical models have shifted their focus and promote self-regulation and flexible learning of students, focusing on broad principles such as andragogy and heutagogy. This means that…