Elsevier

Computers & Education X Reality Template

Write in a clean editor, then format for Computers & Education X Reality in one click — DocuGuru applies the official Elsevier template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Computers & Education X Reality format

Computers & Education X Reality is a peer-reviewed journal published by Elsevier, covering Virtual Reality Applications and Impacts, Augmented Reality Applications, Educational Games and Gamification.

PublisherElsevier
Reference styleNumbered (Elsevier)
Numbered — [1], [2] in the text
[1] A. Smith, B. Jones, C. Lee, A representative article title, Computers & Education X Reality 12 (2023) 45–58.

Formats any DOI in Computers & Education X Reality style. No sign-up.

Publishes research inVirtual Reality Applications and Impacts Augmented Reality Applications Educational Games and Gamification Visual and Cognitive Learning Processes Simulation-Based Education in Healthcare
ISSN2949-6780
Citation impact (2-yr)4.92
h-index19
i10-index53
Total citations1,564
Open accessYes
Top institutions publishing hereEducation University of Hong Kong
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Computers & Education X Reality per year

4
2022
43
2023
41
2024
39
2025

Citation impact of Computers & Education X Reality by publication year

37
2022
893
2023
477
2024
86
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Computers & Education X Reality

Virtual reality assisted engineering education: A multimedia learning perspective

Adurangba V. Oje, Nathaniel Hunsu, Dominik May · 14 Jul 2023

Virtual Reality (VR) is a powerful technology that can enhance engineering education by providing immersive and interactive learning experiences. However, many VR studies in engineering education lack a clear theoretical or pedagogical framework to guide their design and evaluation. This scoping review analyzes 51 studies on VR-assisted engineering education and reveals the trends and gaps…

Developing an immersive game-based learning platform with generative artificial intelligence and virtual reality technologies – “LearningverseVR”

Yanjie Song, Kaiyi Wu, Jiaoyang Ding · 1 Jan 2024

The rapid evolution of generative artificial intelligence (AI) and virtual reality (VR) technologies are revolutionising various fields, including education and gaming industries. However, studies on how to enhance immersive game-based learning with AI and VR technologies remain scant. Given this, the article presents the creation of “LearningverseVR,” an immersive game-based learning platform developed using generative…

Virtual reality affordances for oral communication in English as a second language classroom: A literature review

Anastassiya Yudintseva · 1 Jan 2023

This paper reviews 34 studies related to oral communication in English as a Second Language through Virtual Reality published from 2015 to 2022. Overall, Virtual Reality affordances, such as immersion, interaction, feedback, and creation, were perceived positively and found to be effective in terms of anxiety, motivation, confidence, cultural awareness, creativity, and willingness to communicate.…

Ethical issues of educational virtual reality

Alexander Skulmowski · 1 Jan 2023

In response to the high demand for digital learning as a surrogate for physical experiences, virtual reality (VR) is positioning itself as a tool for creating educational virtual experiences. VR technology faces a number of ethical issues, including a reduction of users’ autonomy, health problems, and privacy concerns. The use of VR and realism in…

Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer

Victoria L. Lowell, Deepti Tagare · 1 Jan 2023

Authentic learning is an instructional approach that best occurs when the learning activities are set in real-world contexts. The authenticity of the learning experience increases when learning is situated in a context akin to the real world, and realistic learning experiences are created by carefully designing the learning tasks, context, and environment. The fidelity of…

Computers & Education X Reality template — frequently asked questions

How do I write a paper in the Computers & Education X Reality format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Computers & Education X Reality template. When you export, DocuGuru compiles the paper into the official Elsevier format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Computers & Education X Reality use?
Computers & Education X Reality uses Numbered (Elsevier) references, shown as numbered [1], [2] markers in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: [1] A. Smith, B. Jones, C. Lee, A representative article title, Computers & Education X Reality 12 (2023) 45–58.
Do I need to know LaTeX to submit to Computers & Education X Reality?
No. DocuGuru generates the elsarticle LaTeX class and compiles the PDF for you in the background, so you get a Elsevier-ready Computers & Education X Reality document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Computers & Education X Reality template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Computers & Education X Reality format with correct headings, figures, tables, and numbered citations.
Who publishes Computers & Education X Reality?
Computers & Education X Reality is a multidisciplinary journal published by Elsevier. DocuGuru's Computers & Education X Reality template matches Elsevier's official submission format.
Can I export a submission-ready Computers & Education X Reality PDF?
Yes — DocuGuru produces a PDF built with the official Computers & Education X Reality template (the elsarticle class) that is ready to submit to Elsevier, together with the matching LaTeX source files.
How much does the Computers & Education X Reality template cost?
You can start writing in the Computers & Education X Reality template for free. Exporting the final submission-ready Computers & Education X Reality PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
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