ACM

Games: Research and Practice Template

Write in a clean editor, then format for Games: Research and Practice in one click — DocuGuru applies the official ACM template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Games: Research and Practice format

Games: Research and Practice is a peer-reviewed journal published by ACM, covering Digital Games and Media, Educational Games and Gamification, Artificial Intelligence in Games. Over its lifetime it has published 105 papers, which have received 301 citations.

PublisherACM
Reference styleNumbered (ACM)
Numbered — [1], [2] in the text
[1] Ada Smith, Ben Jones, and Cara Lee. 2023. A representative article title. Games: Research and Practice 12, 3, Article 45 (2023).

Formats any DOI in Games: Research and Practice style. No sign-up.

Publishes research inDigital Games and Media Educational Games and Gamification Artificial Intelligence in Games Impact of Technology on Adolescents Virtual Reality Applications and Impacts
ISSN2832-5516
Citation impact (2-yr)2.05
h-index9
i10-index7
Top institutions publishing hereUniversity of York
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Games: Research and Practice per year

27
2023
36
2024
24
2025

Citation impact of Games: Research and Practice by publication year

137
2023
133
2024
15
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Games: Research and Practice

The Many Faces of Monetisation: Understanding the Diversity and Extremity of Player Spending in Mobile Games via Massive-scale Transactional Analysis

David Zendle, Catherine Flick, Sebastian Deterding et al. · 12 Mar 2023

With the rise of microtransactions, particularly in the mobile games industry, there has been ongoing concern that games reliant on these obtain substantial revenue from a small proportion of heavily involved individuals, to an extent that may be financially burdensome to these individuals. Yet despite substantive grey literature and speculation on this topic, there is…

A Manifesto for More Productive Psychological Games Research

Nick Ballou · 12 Mar 2023

Despite enormous resource investment, researchers lack consensus on seemingly simple questions about how video games affect players. Topics such as violent games and aggression, playtime and wellbeing, and more are characterized by deeply divided opinions and conflicting results even at the meta-analytic level. I argue that much of this disagreement stems from limitations of common…

Game On, Hate Off: A Study of Toxicity in Online Multiplayer Environments

Zachary Yang, Nicolas Grenon‐Godbout, Reihaneh Rabbany · 28 Jun 2024

The advent of online spaces, particularly social media platforms and video games, has brought forth a significant challenge: the detection and mitigation of toxic and harmful speech. This issue is not only pervasive but also detrimental to the overall user experience. In this study, we leverage small language models to reliably detect toxicity, achieving an…

Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms

Leon Y. Xiao · 27 Oct 2023

Loot boxes are gambling-like products in video games that players can buy with real-world money to obtain random prizes. Many countries are concerned by their potential harms and are considering regulation. Industry self-regulation of companies’ own behavior is an alternative approach to direct government intervention through legislation. The self-regulatory age rating organizations in North America…

Games: Research and Practice template — frequently asked questions

How do I write a paper in the Games: Research and Practice format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Games: Research and Practice template. When you export, DocuGuru compiles the paper into the official ACM format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Games: Research and Practice use?
Games: Research and Practice uses Numbered (ACM) references, shown as numbered [1], [2] markers in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: [1] Ada Smith, Ben Jones, and Cara Lee. 2023. A representative article title. Games: Research and Practice 12, 3, Article 45 (2023).
Do I need to know LaTeX to submit to Games: Research and Practice?
No. DocuGuru generates the acmart LaTeX class and compiles the PDF for you in the background, so you get a ACM-ready Games: Research and Practice document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Games: Research and Practice template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Games: Research and Practice format with correct headings, figures, tables, and numbered citations.
What is Games: Research and Practice?
ACM journal. It is a engineering and computer science journal, published by ACM.
Can I export a submission-ready Games: Research and Practice PDF?
Yes — DocuGuru produces a PDF built with the official Games: Research and Practice template (the acmart class) that is ready to submit to ACM, together with the matching LaTeX source files.
How much does the Games: Research and Practice template cost?
You can start writing in the Games: Research and Practice template for free. Exporting the final submission-ready Games: Research and Practice PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
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