ACM

Computers in entertainment Template

Write in a clean editor, then format for Computers in entertainment in one click — DocuGuru applies the official ACM template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the Computers in entertainment format

Computers in entertainment is a peer-reviewed journal published by ACM, covering Digital Games and Media, Multimedia Communication and Technology, Educational Games and Gamification.

PublisherACM
Reference styleNumbered (ACM)
Numbered — [1], [2] in the text
[1] Ada Smith, Ben Jones, and Cara Lee. 2023. A representative article title. Computers in entertainment 12, 3, Article 45 (2023).

Formats any DOI in Computers in entertainment style. No sign-up.

Publishes research inDigital Games and Media Multimedia Communication and Technology Educational Games and Gamification Artificial Intelligence in Games Interactive and Immersive Displays
ISSN1544-3574
h-index52
i10-index203
Total citations20,871
Top institutions publishing hereAssociation for Computing Machinery
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in Computers in entertainment per year

82
2008
66
2009
35
2010
24
2011
7
2012
13
2013
15
2014
8
2015
20
2016
27
2017
26
2018
1
2019

Citation impact of Computers in entertainment by publication year

1.9K
2008
1.1K
2009
348
2010
207
2011
240
2012
87
2013
104
2014
1
2015
487
2016
309
2017
366
2018
0
2019

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in Computers in entertainment

What video games have to teach us about learning and literacy

James Paul Gee · 1 Oct 2003

Good computer and video games like System Shock 2, Deus Ex, Pikmin, Rise of Nations, Neverwinter Nights, and Xenosaga: Episode 1 are learning machines. They get themselves learned and learned well, so that they get played long and hard by a great many people. This is how they and their designers survive and perpetuate themselves.…

5,542 citations Cite SaveGo to paper →
Digital game-based learning

Marc Prensky · 1 Oct 2003

Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need…

3,069 citations Cite SaveGo to paper →
GameFlow

Penelope Sweetser, Peta Wyeth · 1 Jul 2005

Although player enjoyment is central to computer games, there is currently no accepted model of player enjoyment in games. There are many heuristics in the literature, based on elements such as the game interface, mechanics, gameplay, and narrative. However, there is a need to integrate these heuristics into a validated model that can be used…

2,076 citations Cite SaveGo to paper →
Toward an understanding of flow in video games

Benjamin Ultan Cowley, Darryl Charles, Michaela Black et al. · 1 Jul 2008

In the domain of computer games, research into the interaction between player and game has centred on 'enjoyment', often drawing in particular on optimal experience research and Csikszentmihalyi's 'Flow theory'. Flow is a well-established construct for examining experience in any setting and its application to game-play is intuitive. Nevertheless, it's not immediately obvious how to…

Learning by doing and learning through play

Μαρία Ρούσσου · 1 Jan 2004

The development of interactive, participatory, multisensory environments that combine the physical with the virtual comes as a natural continuation to the computer game industrys constant race for more exciting user experiences. Specialized theme parks and various other leisure and entertainment centers worldwide are embracing the interactive promise that games have made users expect. This is…

Computers in entertainment template — frequently asked questions

How do I write a paper in the Computers in entertainment format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the Computers in entertainment template. When you export, DocuGuru compiles the paper into the official ACM format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does Computers in entertainment use?
Computers in entertainment uses Numbered (ACM) references, shown as numbered [1], [2] markers in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: [1] Ada Smith, Ben Jones, and Cara Lee. 2023. A representative article title. Computers in entertainment 12, 3, Article 45 (2023).
Do I need to know LaTeX to submit to Computers in entertainment?
No. DocuGuru generates the acmart LaTeX class and compiles the PDF for you in the background, so you get a ACM-ready Computers in entertainment document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the Computers in entertainment template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the Computers in entertainment format with correct headings, figures, tables, and numbered citations.
Who publishes Computers in entertainment?
Computers in entertainment is a engineering and computer science journal published by ACM. DocuGuru's Computers in entertainment template matches ACM's official submission format.
Can I export a submission-ready Computers in entertainment PDF?
Yes — DocuGuru produces a PDF built with the official Computers in entertainment template (the acmart class) that is ready to submit to ACM, together with the matching LaTeX source files.
How much does the Computers in entertainment template cost?
You can start writing in the Computers in entertainment template for free. Exporting the final submission-ready Computers in entertainment PDF and LaTeX source is part of DocuGuru's paid plans — see the app for current pricing.
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