Abstract Modern hardware and software innovations in the field of virtual reality (VR), such as VR headsets and accessible game engines, allow cartographers to create 3D environments which can be experienced from the ego perspective in real time and with a simulated illusion of physical presence (immersion) in the virtual representation. The new immersive experience…
KN - Journal of Cartography and Geographic Information Template
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About the KN - Journal of Cartography and Geographic Information format
KN - Journal of Cartography and Geographic Information is a peer-reviewed journal published by Springer Nature, covering Geographic Information Systems Studies, Ecology, Conservation, and Geographical Studies, Human auditory perception and evaluation.
| Publisher | Springer Nature |
|---|---|
| Reference style | Superscript numbered (Nature) Superscript — small raised numerals in the text 1. Smith, A., Jones, B. & Lee, C. A representative article title. KN - Journal of Cartography and Geographic Information 12, 45–58 (2023).
Formats any DOI in KN - Journal of Cartography and Geographic Information style. No sign-up. |
| Publishes research in | Geographic Information Systems Studies Ecology, Conservation, and Geographical Studies Human auditory perception and evaluation Public Administration and Political Analysis Historical Geography and Cartography |
| ISSN | 2524-4957 |
| Citation impact (2-yr) | 1.38 |
| h-index | 27 |
| i10-index | 81 |
| Total citations | 3,548 |
| Article processing charge | $2,990 |
| Top institutions publishing here | Ruhr University Bochum |
| Journal website | www.springer.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
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Most-cited papers in KN - Journal of Cartography and Geographic Information
Abstract Modern game engines like Unity allow users to create realistic 3D environments containing terrains as well as natural and artificial objects easily and swiftly. In addition, recent advances of game engine capabilities enable effortless implementation of virtual reality (VR) compatibility. 3D environments created with VR compatibility can be experienced from an egocentric and stereoscopic…
In recent years, hardware and software innovations in the computer and video game industries have established affordable Virtual Reality (VR) systems as mass media products. Modern VR headsets, such as HTCVive and Oculus Rift, are used to play games at home, while being part of VR landscapes controlled via natural body movements transported from the…
Since the mid-1990s, sound has been discussed and used in multimedia cartography. There are four main variants of auditory map elements that have been established in the theory and practice of audiovisual cartography, i.e. abstract sounds/abstract sound sequences, speech, music and, especially, audiorealistic sequences representing so-called “soundscapes”. In cartography, soundscapes are often addressed in large-scale…