It is widely acknowledged that adopting a socio-technical approach to system development leads to systems that are more acceptable to end users and deliver better value to stakeholders. Despite this, such approaches are not widely practised. We analyse the reasons for this, highlighting some of the problems with the better known socio-technical design methods. Based…
Interacting with Computers Template
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About the Interacting with Computers format
Interacting with Computers is a peer-reviewed journal published by Oxford University Press, covering Usability and User Interface Design, Innovative Human-Technology Interaction, Personal Information Management and User Behavior.
| Publisher | Oxford University Press |
|---|---|
| Reference style | Author–year (Harvard) Author–year — (Smith, 2023) in the text Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', Interacting with Computers, 12(3), pp. 45–58.
Formats any DOI in Interacting with Computers style. No sign-up. |
| Publishes research in | Usability and User Interface Design Innovative Human-Technology Interaction Personal Information Management and User Behavior Human auditory perception and evaluation Diverse Scientific and Economic Studies |
| ISSN | 0953-5438 |
| Citation impact (2-yr) | 3.04 |
| h-index | 120 |
| i10-index | 910 |
| Total citations | 62,504 |
| Article processing charge | $3,232 |
| Top institutions publishing here | Lancaster University |
| Journal website | academic.oup.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Interacting with Computers per year
Citation impact of Interacting with Computers by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Interacting with Computers
An experiment was conducted to test the relationships between users' perceptions of a computerized system's beauty and usability. The experiment used a computerized application as a surrogate for an Automated Teller Machine (ATM). Perceptions were elicited before and after the participants used the system. Pre-experimental measures indicate strong correlations between system's perceived aesthetics and perceived…
This paper describes a framework that serves as a reference for classifying user interfaces supporting multiple targets, or multiple contexts of use in the field of context-aware computing. In this framework, a context of use is decomposed into three facets: the end users of the interactive system, the hardware and software computing platform with which…
Subsumed under the umbrella of User Experience (UX), practitioners and academics of Human–Computer Interaction look for ways to broaden their understanding of what constitutes "pleasurable experiences" with technology. The present study considered the fulfilment of universal psychological needs, such as competence, relatedness, popularity, stimulation, meaning, security, or autonomy, to be the major source of positive…
Compared to offline shopping, the online shopping experience may be viewed as lacking human warmth and sociability as it is more impersonal, anonymous, automated and generally devoid of face-to-face interactions. Thus, understanding how to create customer loyalty in online environments (e-Loyalty) is a complex process. In this paper a model for e-Loyalty is proposed and…