External representations have been shown to play a key role in mediating cognition. Tangible environments offer the opportunity for novel representational formats and combinations, potentially increasing representational power for supporting learning. However, we currently know little about the specific learning benefits of tangible environments, and have no established framework within which to analyse the ways…
International Journal of Arts and Technology Template
Write in a clean editor, then format for International Journal of Arts and Technology in one click — DocuGuru applies the official Inderscience template with author–year references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.
About the International Journal of Arts and Technology format
International Journal of Arts and Technology is a peer-reviewed journal published by Inderscience, covering Digital Media and Visual Art, Digital Games and Media, Human Motion and Animation.
| Publisher | Inderscience |
|---|---|
| Reference style | Author–year (Harvard/AGSM) Author–year — (Smith, 2023) in the text Smith, A., Jones, B. and Lee, C. (2023) 'A representative article title', International Journal of Arts and Technology, 12(3), pp. 45–58.
Formats any DOI in International Journal of Arts and Technology style. No sign-up. |
| Publishes research in | Digital Media and Visual Art Digital Games and Media Human Motion and Animation Music Technology and Sound Studies Innovative Human-Technology Interaction |
| ISSN | 1754-8853 |
| Citation impact (2-yr) | 0.1 |
| h-index | 26 |
| i10-index | 67 |
| Total citations | 2,503 |
| Top institutions publishing here | Universitas Gadjah Mada |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in International Journal of Arts and Technology per year
Citation impact of International Journal of Arts and Technology by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in International Journal of Arts and Technology
We propose that designing tangibles for public interaction requires an understanding of both functional and non-functional aspects informed by Live Art theories. In this paper, we outline design requirements for performative tangible interaction, propose a framework for assessing performative interaction and demonstrate its use through four case studies of the iterative redesign of a highly…
In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology. We explicitly emphasise the qualities of shareable use, and the importance of designing tangibles that allow for meaningful manipulation and control of the digital material. This involves a…
Toy designers and students may benefit from a universal classification system to communicate and ideate new toy concepts. In this paper, we present two graphical tools that help designers to classify and manipulate toy product concepts. The play pyramid is a three-dimensional map that allows designers to classify a toy concept by placing it in…
One of the claimed benefits of embodied interaction is that it is an intuitive form of human?computer interaction. While this claim seems to be widely accepted, few studies explore the underlying cognitive mechanisms of intuition in the context of tangible and embedded interaction design. What is intuitive interaction? What makes an interface intuitive to use?…