IEEE

IEEE Transactions on Games Template

Write in a clean editor, then format for IEEE Transactions on Games in one click — DocuGuru applies the official IEEE template with numbered references and exports a submission-ready PDF plus the editable LaTeX source. Free to start.

About the IEEE Transactions on Games format

IEEE Transactions on Games is a peer-reviewed journal published by IEEE, covering Artificial Intelligence in Games, Digital Games and Media, Reinforcement Learning in Robotics. Over its lifetime it has published 687 papers, which have received 5,750 citations.

PublisherIEEE
Reference styleNumbered (IEEE)
Numbered — [1], [2] in the text
[1] A. Smith, B. Jones, and C. Lee, "A representative article title," IEEE Transactions on Games, vol. 12, no. 3, pp. 45–58, 2023.

Formats any DOI in IEEE Transactions on Games style. No sign-up.

Abbreviation (ISO-4)TG
Publishes research inArtificial Intelligence in Games Digital Games and Media Reinforcement Learning in Robotics Educational Games and Gamification Diverse Scientific and Economic Studies
ISSN2475-1502
Citation impact (2-yr)2.02
h-index36
i10-index175
Top institutions publishing hereNew York University
Journal websitecis.ieee.org
You getA submission-ready PDF and the editable LaTeX source — ready to submit.

Papers published in IEEE Transactions on Games per year

30
2017
70
2018
57
2019
71
2020
75
2021
85
2022
79
2023
89
2024
86
2025

Citation impact of IEEE Transactions on Games by publication year

630
2017
1.4K
2018
638
2019
660
2020
704
2021
836
2022
413
2023
319
2024
93
2025

Citations each year’s papers have accumulated so far — the most recent years are still building up.

Most-cited papers in IEEE Transactions on Games

Win Prediction in Multiplayer Esports: Live Professional Match Prediction

Joanna Hodge, Sam Devlin, Nick Sephton et al. · 19 Nov 2019

Esports are competitive videogames watched by audiences. Most esports generate detailed data for each match that are publicly available. Esports analytics research is focused on predicting match outcomes. Previous research has emphasized prematch prediction and used data from amateur games, which are more easily available than those from professional level. However, the commercial value of…

Procedural Content Generation via Machine Learning (PCGML)

Adam Summerville, Sam Snodgrass, Matthew Guzdial et al. · 12 Jun 2018

This survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content. As the importance of PCG for game development increases, researchers explore new avenues for generating high-quality content with or without human involvement; this paper addresses the relatively new paradigm of…

Large Language Models and Games: A Survey and Roadmap

Roberto Gallotta, Graham Todd, Marvin Zammit et al. · 1 Jan 2024

Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within natural language processing, LLMs have shown remarkable potential across a broad range of applications and domains, including games. This paper surveys the current state of the art…

Learning to Navigate Through Complex Dynamic Environment With Modular Deep Reinforcement Learning

Yuanda Wang, Haibo He, Changyin Sun · 25 Jun 2018

In this paper, we propose an end-to-end modular reinforcement learning architecture for a navigation task in complex dynamic environments with rapidly moving obstacles. In this architecture, the main task is divided into two subtasks: local obstacle avoidance and global navigation. For obstacle avoidance, we develop a two-stream Q-network, which processes spatial and temporal information separately…

ViZDoom Competitions: Playing <i>Doom</i> From Pixels

Marek Wydmuch, Michał Kempka, Wojciech Jaśkowski · 19 Oct 2018

This paper presents the first two editions of Visual Doom AI Competition, held in 2016 and 2017. The challenge was to create bots that compete in a multiplayer deathmatch in a first-person shooter game Doom. The bots had to make their decisions solely based on visual information, i.e., a raw screen buffer. To play well,…

IEEE Transactions on Games template — frequently asked questions

How do I write a paper in the IEEE Transactions on Games format?
In DocuGuru you write your manuscript in a normal editor — no LaTeX setup required — and select the IEEE Transactions on Games template. When you export, DocuGuru compiles the paper into the official IEEE format and hands you a submission-ready PDF along with the editable LaTeX source.
What reference style does IEEE Transactions on Games use?
IEEE Transactions on Games uses Numbered (IEEE) references, shown as numbered [1], [2] markers in the text. DocuGuru formats every in-text citation and the reference list in this exact style automatically. A reference appears like this: [1] A. Smith, B. Jones, and C. Lee, "A representative article title," IEEE Transactions on Games, vol. 12, no. 3, pp. 45–58, 2023.
Do I need to know LaTeX to submit to IEEE Transactions on Games?
No. DocuGuru generates the IEEEtran LaTeX class and compiles the PDF for you in the background, so you get a IEEE-ready IEEE Transactions on Games document without writing any LaTeX. If you do want it, the LaTeX source is included in the export.
Can I import an existing draft into the IEEE Transactions on Games template?
Yes. Paste or upload your current manuscript — Word, LaTeX, Markdown, or plain text — and DocuGuru reflows it into the IEEE Transactions on Games format with correct headings, figures, tables, and numbered citations.
Who publishes IEEE Transactions on Games?
IEEE Transactions on Games is a engineering and computer science journal published by IEEE. DocuGuru's IEEE Transactions on Games template matches IEEE's official submission format.
Can I export a submission-ready IEEE Transactions on Games PDF?
Yes — DocuGuru produces a PDF built with the official IEEE Transactions on Games template (the IEEEtran class) that is ready to submit to IEEE, together with the matching LaTeX source files.
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