With the development of virtual reality (VR) and human-computer interaction technology, how to use natural and efficient interaction methods in the virtual environment has become a hot topic of research. Gesture is one of the most important communication methods of human beings, which can effectively express users’ demands. In the past few decades, gesture-based interaction…
Virtual Reality & Intelligent Hardware Template
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About the Virtual Reality & Intelligent Hardware format
Virtual Reality & Intelligent Hardware is a peer-reviewed journal published by Elsevier, covering Virtual Reality Applications and Impacts, Augmented Reality Applications, Computer Graphics and Visualization Techniques.
| Publisher | Elsevier |
|---|---|
| Reference style | Numbered (Elsevier) Numbered — [1], [2] in the text [1] A. Smith, B. Jones, C. Lee, A representative article title, Virtual Reality & Intelligent Hardware 12 (2023) 45–58.
Formats any DOI in Virtual Reality & Intelligent Hardware style. No sign-up. |
| Publishes research in | Virtual Reality Applications and Impacts Augmented Reality Applications Computer Graphics and Visualization Techniques Advanced Vision and Imaging Tactile and Sensory Interactions |
| ISSN | 2096-5796 |
| Citation impact (2-yr) | 4.67 |
| h-index | 35 |
| i10-index | 117 |
| Total citations | 5,128 |
| Open access | Yes |
| Top institutions publishing here | Beihang University |
| Journal website | www.sciencedirect.com |
| You get | A submission-ready PDF and the editable LaTeX source — ready to submit. |
Papers published in Virtual Reality & Intelligent Hardware per year
Citation impact of Virtual Reality & Intelligent Hardware by publication year
Citations each year’s papers have accumulated so far — the most recent years are still building up.
Most-cited papers in Virtual Reality & Intelligent Hardware
Immersion, interaction, and imagination are three features of virtual reality (VR). Existing VR systems possess fairly realistic visual and auditory feedbacks, and however, are poor with haptic feedback, by means of which human can perceive the physical world via abundant haptic properties. Haptic display is an interface aiming to enable bilateral signal communications between human…
It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing the student learning experience. Multimodality is an emergent phenomenon that may influence how digital learning is designed, especially when employed in highly interactive and immersive learning environments…
Point cloud registration aims at finding a rigid transformation to align one point cloud to another one. It is a fundamental problem in computer vision and robotics, which has been widely used in various applications, such as 3D reconstruction, SLAM (simultaneous localization and mapping), and autonomous driving. Over the last decades, many researchers have devoted…
Although VSLAM/VISLAM has achieved great success, it is still difficult to quantitatively evaluate the localization results of different kinds of SLAM systems from the aspect of augmented reality due to the lack of an appropriate benchmark. For AR applications in practice, a variety of challenging situations (e.g., fast motion, strong rotation, serious motion blur, dynamic…